As a Technical Audio Designer, Michael Brinkman has worked on over 100 titles ranging from AAA platform games, to VR, AR, MR, to Interactive Location based experiences, to Mobile Games, to Casino Games, and more. Working in middleware programs like Audiokinetic's Wwise, and FMOD Studio, and in game engines like Unity and Unreal, Mike was responsible for creating entire audio landscapes. Implementing all SFX, VO, UI, AMB, and Music, on several titles with downloads in the millions.
He created the SFX for titles like The Callisto Protocol, The Bad Batch, Star Wars Visions, Tales of the Jedi, Star Wars Tales from the Galaxy's Edge, Vader Immortal, Marvel Avenger's Damage Control, Harry Potter's Hogwart's Mystery, Game of Thrones Conquest, DC Comic Legends, VainGlory, Snoopy Pop, Cookie jam, and several other popular games.
As of October 2018, Mike is working as a Technical Audio Designer for Immersive and Interactive Entertainment at Skywalker Sound, working with companies like Disney, Lucasfilm, ILM Immersive, Krafton/Striking Distance Studios, The Void, Madison Wells Media, Flight School, Oculus, Bose, and more.
Check Facebook, Instagram, and Twitter for up to date information on the latest projects Mike has released with Skywalker Sound.
MICHAEL BRINKMAN, OF ON THE BRINK audio, SEAMLESSLY BRIDGES THE GAPs BETWEEN MUSIC COMPOSITION, MUSIC PRODUCTION AND SOUND DESIGN. HIS UNIQUE STYLE CREATES A SONIC PACKAGE THAT PUTS THE VIEWER IN DIRECT EMOTIONAL INVOLVEMENT WITH THE VISUAL NARRATIVE.